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moddunk.wrl
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Text File
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2000-09-12
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109KB
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3,952 lines
#VRML V2.0 utf8
#Cosmo Worlds V2.0
DEF Camera Viewpoint {
position -2.923 1.828 6.511
orientation 0.0265202 -0.999608 0.00898207 0.6534
fieldOfView 0.935
description "Camera"
}
NavigationInfo {
headlight FALSE
}
DEF WALL_CLOCK TimeSensor {
startTime 0
stopTime 0
loop TRUE
}DEF Prop_Tank Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_Tank-FACES IndexedFaceSet {
coord DEF Prop_Tank-COORD Coordinate {
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ccw TRUE
solid TRUE
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}
}
translation -2.063 0.511 0.7163
}
DEF Prop_Target_Mover Transform {
children [
DEF Prop_Target Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_Target-FACES_1 IndexedFaceSet {
coord DEF Prop_Target-COORD Coordinate {
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}
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texCoord DEF Prop_Target-TEXCOORD TextureCoordinate {
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ccw TRUE
solid TRUE
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}
}
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rotation 1 0 0 1.571
scale 0.5017 0.5017 0.5017
scaleOrientation 0 0 1 0
}
DEF Prop_Post Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_Post-FACES IndexedFaceSet {
coord DEF Prop_Post-COORD Coordinate {
point [ -0.127 0 0.2472,
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}
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texCoord DEF Prop_Post-TEXCOORD TextureCoordinate {
point [ 0.1232 0.7971,
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}
ccw TRUE
solid TRUE
texCoordIndex [ 0, 3, 5, -1, 5, 4, 0, -1,
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}
}
translation -0.0007994 0.216653 -0.15656
scale 1 0.876274 1
}
]
translation 0 0 -1.61344
rotation 0 0 1 0
center 0 0 0
}
DEF Prop_Target_Base Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_Target-FACES_3 IndexedFaceSet {
coord DEF Prop_Target-COORD2 Coordinate {
point [ 0 -0.5026 0,
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texCoord DEF Prop_Target-TEXCOORD2 TextureCoordinate {
point [ 0.644517 0.764659,
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}
ccw TRUE
solid TRUE
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}
}
translation 0 0.000264817 -1.3029
rotation 1 0 0 1.571
scale 0.267983 0.267983 0.267983
scaleOrientation 0 0 1 0
}
DEF Prop_DivingBoardPost Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_DivingBoardPost-FACES IndexedFaceSet {
coord DEF Prop_DivingBoardPost-COORD Coordinate {
point [ 0.1546 0 0.9608,
0.4085 0 0.9608,
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}
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texCoord DEF Prop_DivingBoardPost-TEXCOORD TextureCoordinate {
point [ 0.1232 0.7971,
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ccw TRUE
solid TRUE
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translation -3.375 0 0.07079
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DEF PLUNGER_ROOT Transform {
children DEF prop_plunger Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
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geometry DEF prop_plunger-FACES IndexedFaceSet {
coord DEF prop_plunger-COORD Coordinate {
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ccw TRUE
solid TRUE
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}
translation 0 -0.236352 1.05475e-006
rotation 1 0 0 3.14159
}
translation 0 0.630252 -1.63913e-007
}
DEF Warh_Hip Transform {
children [
DEF Warh_Hip-TIMER TimeSensor {
cycleInterval 0.6667
loop TRUE
}
DEF Warh_Hip_Stretcher Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/warh_all.jpg"
}
}
geometry DEF Warh_Hip-FACES IndexedFaceSet {
coord DEF Warh_Hip-COORD Coordinate {
point [ 0 0.1879 0,
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ccw TRUE
solid TRUE
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scale 1 2 1
}
DEF Warh_Torso Transform {
children [
Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/warh_all.jpg"
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geometry DEF Warh_Torso-FACES IndexedFaceSet {
coord DEF Warh_Torso-COORD Coordinate {
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ccw TRUE
solid TRUE
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DEF Warh_Arm1_R Transform {
children [
DEF Warh_Arm1_R-ROT-INTERP OrientationInterpolator {
key [ 0, 1 ]
keyValue [ 0 0 1 0,
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}
Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/warh_all.jpg"
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}
geometry DEF Warh_Arm1_R-FACES IndexedFaceSet {
coord DEF Warh_Arm1_R-COORD Coordinate {
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ccw TRUE
solid TRUE
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}
}
DEF Warh_Arm2_R Transform {
children [
DEF Warh_Arm2_R-ROT-INTERP OrientationInterpolator {
key [ 0, 0.15, 0.3, 0.45,
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}
Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/warh_all.jpg"
}
}
geometry DEF Warh_Arm2_R-FACES IndexedFaceSet {
coord DEF Warh_Arm2_R-COORD Coordinate {
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children [
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appearance Appearance {
texture ImageTexture {
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DEF Warh_Arm2_L Transform {
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appearance Appearance {
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children Shape {
appearance Appearance {
texture ImageTexture {
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DEF Jo_Hip Transform {
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DEF Jo_Hip-TIMER TimeSensor {
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DEF Jo_Hip-POS-INTERP PositionInterpolator {
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DEF Jo_Hip-ROT-INTERP OrientationInterpolator {
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appearance Appearance {
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DEF Jo_Leg1_L Transform {
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appearance Appearance {
texture ImageTexture {
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DEF Jo_Leg2_L Transform {
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Shape {
appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Leg2_L-FACES IndexedFaceSet {
coord DEF Jo_Leg2_L-COORD Coordinate {
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DEF Jo_Foot_L Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Foot_L-FACES IndexedFaceSet {
coord DEF Jo_Foot_L-COORD Coordinate {
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DEF Jo_Leg1_R Transform {
children [
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appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Leg1_R-FACES IndexedFaceSet {
coord DEF Jo_Leg1_R-COORD Coordinate {
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DEF Jo_Leg2_R Transform {
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appearance Appearance {
texture ImageTexture {
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DEF Jo_Foot_R Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Foot_R-FACES IndexedFaceSet {
coord DEF Jo_Foot_R-COORD Coordinate {
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DEF Jo_Chest Transform {
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Shape {
appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Chest-FACES IndexedFaceSet {
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DEF Jo_Head Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
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geometry DEF Jo_Head-FACES IndexedFaceSet {
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0.9923 0.08982,
0.9946 0.03416,
0.9946 0.03416,
0.9923 0.08982,
0.9173 0.1319,
0.9164 0.07084 ]
}
ccw TRUE
solid TRUE
texCoordIndex [ 35, 30, 31, -1, 24, 29, 25, -1,
26, 29, 24, -1, 27, 29, 26, -1,
28, 29, 27, -1, 25, 29, 28, -1,
25, 36, 24, -1, 20, 24, 36, -1,
20, 21, 24, -1, 26, 24, 21, -1,
21, 22, 26, -1, 27, 26, 22, -1,
28, 27, 37, -1, 36, 25, 37, -1,
36, 37, 23, -1, 28, 37, 25, -1,
20, 19, 32, -1, 21, 20, 33, -1,
32, 33, 20, -1, 22, 21, 34, -1,
23, 22, 35, -1, 34, 35, 22, -1,
31, 19, 35, -1, 23, 35, 19, -1,
20, 36, 19, -1, 19, 36, 23, -1,
22, 37, 27, -1, 23, 37, 22, -1 ]
}
}
DEF Jo_Arm2_R Transform {
children Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/jo_all.jpg"
}
}
geometry DEF Jo_Arm2_R-FACES IndexedFaceSet {
coord DEF Jo_Arm2_R-COORD Coordinate {
point [ 0.001429 0.02954 0.009105,
0.001026 -0.1247 0.055,
-0.04837 -0.08022 0.02236,
-0.02412 0.006056 -0.02511,
0.02639 0.005725 -0.02527,
0.05051 -0.08075 0.02209,
-0.01997 -0.2888 0.03785,
0.02057 -0.2892 0.0377,
-0.01231 -0.2889 -0.01255,
0.01275 -0.2891 -0.01265,
0.002349 -0.3911 0.04704,
-0.03327 -0.3703 0.05482,
0.002349 -0.3911 -0.02366,
-0.03327 -0.3703 -0.03144,
0.03305 -0.3641 -0.03144,
0.03305 -0.3641 0.05482 ]
}
coordIndex [ 1, 0, 2, -1, 2, 0, 3, -1,
3, 0, 4, -1, 4, 0, 5, -1,
5, 0, 1, -1, 7, 1, 6, -1,
2, 6, 1, -1, 6, 2, 8, -1,
3, 8, 2, -1, 3, 4, 8, -1,
9, 8, 4, -1, 7, 9, 5, -1,
4, 5, 9, -1, 5, 1, 7, -1,
12, 10, 13, -1, 11, 13, 10, -1,
6, 11, 15, -1, 7, 6, 15, -1,
13, 11, 8, -1, 6, 8, 11, -1,
9, 14, 8, -1, 13, 8, 14, -1,
7, 15, 14, -1, 9, 7, 14, -1,
13, 14, 12, -1, 12, 14, 15, -1,
10, 15, 11, -1, 12, 15, 10, -1 ]
texCoord DEF Jo_Arm2_R-TEXCOORD TextureCoordinate {
point [ 0.9983 0.0814,
0.7878 0.08204,
0.8486 0.16,
0.9662 0.1217,
0.9658 0.04199,
0.8478 0.003908,
0.564 0.1235,
0.5635 0.04287,
0.5639 0.1083,
0.5636 0.05842,
0.5635 0.04287,
0.8742 0.3531,
0.8192 0.1581,
0.8521 0.03457,
0.8521 0.12,
0.8521 0.2581,
0.8521 0.2581,
0.8521 0.12,
0.9791 0.12,
0.9791 0.03457,
0.9791 0.2581,
0.9791 0.2581,
0.9791 0.12,
0.9981 0.1581,
0.8521 0.03457,
0.9791 0.03457,
0.9791 0.03457,
0.8521 0.03457,
0.9791 0.03457,
0.9791 0.03457,
0.8521 0.2581,
0.9791 0.2581,
0.8521 0.2581,
0.9791 0.2581,
0.9791 0.2581,
0.1131 0.1264,
0.119 0.1491,
0.01314 0.1264,
0.2409 0.1491,
0.15 0.2793,
0.1779 0.2829,
0.01735 0.2793,
0.3105 0.2829,
0.08368 0.3305,
0.002146 0.1587,
0.1241 0.1587,
0.13 0.02609,
0.1488 0.1192,
0.008086 0.03343,
0.01552 0.1157,
0.08034 0.1669,
0.06454 0.001243,
0.186 0.1196,
0.3166 0.1161,
0.2531 0.1673,
0.2462 0.03346,
0.1242 0.02612,
0.1897 0.001251,
0.1299 0.1242,
0.2299 0.1242,
0.2442 0.3306,
0.2167 0.2461,
0.1404 0.2462,
0.1024 0.2483,
0.02622 0.2484,
0.1153 0.1232,
0.02135 0.1228,
0.2148 0.123,
0.1568 0.1232,
0.1024 0.2483,
0.002146 0.1587 ]
}
ccw TRUE
solid TRUE
texCoordIndex [ 1, 0, 2, -1, 2, 0, 3, -1,
3, 0, 4, -1, 4, 0, 5, -1,
5, 0, 1, -1, 7, 1, 6, -1,
2, 6, 1, -1, 6, 2, 8, -1,
3, 8, 2, -1, 3, 4, 8, -1,
9, 8, 4, -1, 10, 9, 5, -1,
4, 5, 9, -1, 5, 1, 7, -1,
59, 58, 38, -1, 36, 38, 58, -1,
65, 46, 48, -1, 66, 65, 48, -1,
38, 36, 61, -1, 62, 61, 36, -1,
67, 55, 68, -1, 56, 68, 55, -1,
69, 45, 70, -1, 64, 63, 44, -1,
56, 55, 57, -1, 37, 70, 45, -1,
51, 48, 46, -1, 37, 45, 35, -1 ]
}
}
translation -0.007854 -0.2556 -0.006089
rotation -1 0 0 0.5236
}
]
translation -0.1463 0.2766 -0.02036
rotation 0.346702 0.906005 0.242801 1.316
}
]
translation 0.0007906 0.08786 0.008996
rotation -1 0 0 0.1745
}
]
translation -2.055 3.121 0.8128
rotation 0.309313 0.947341 -0.0828836 0.5513
}
DEF Prop_DivingBoard Transform {
children [
DEF Prop_DivingBoard-TIMER TimeSensor {
cycleInterval 0.6667
loop TRUE
}
DEF Prop_DivingBoard-POS-INTERP PositionInterpolator {
key [ 0, 0.1, 0.2, 0.3,
1 ]
keyValue [ -2.068 2.647 0.7691,
-2.317 2.198 0.7691,
-2.721 1.953 0.7691,
-2.891 1.918 0.7691,
-2.891 1.918 0.7691 ]
}
DEF Prop_DivingBoard-ROT-INTERP OrientationInterpolator {
key [ 0, 0.1, 0.2, 0.3,
1 ]
keyValue [ 0 0 1 0,
0 0 -1 0.543,
0 0 -1 1.041,
0 0 -1 1.222,
0 0 -1 1.222 ]
}
Shape {
appearance Appearance {
texture ImageTexture {
url "images/moddunk/prop_generic.gif"
}
}
geometry DEF Prop_DivingBoard-FACES IndexedFaceSet {
coord DEF Prop_DivingBoard-COORD Coordinate {
point [ 0.4166 0.2472 0.127,
0.4166 0.2472 -0.2625,
0.4166 0.1984 0.127,
0.4166 0.1984 -0.2625,
-0.9575 0.2472 0.127,
-0.9575 0.2472 -0.2625,
-0.9575 0.1984 0.127,
-0.9575 0.1984 -0.2625 ]
}
coordIndex [ 0, 1, 5, -1, 5, 4, 0, -1,
3, 2, 6, -1, 6, 7, 3, -1,
2, 0, 4, -1, 4, 6, 2, -1 ]
texCoord DEF Prop_DivingBoard-TEXCOORD TextureCoordinate {
point [ 0.5423 0.962,
0.5423 0.8728,
0.8833 0.8728,
0.8833 0.962,
0.8928 0.8916,
0.8928 0.9658,
0.4823 0.9658,
0.4823 0.8916,
0.06875 0.9568,
0.06875 0.8719,
0.2205 0.8719,
0.2205 0.9568 ]
}
ccw TRUE
solid TRUE
texCoordIndex [ 0, 1, 2, -1, 2, 3, 0, -1,
8, 9, 10, -1, 10, 11, 8, -1,
4, 5, 6, -1, 6, 7, 4, -1 ]
}
}
]
translation -2.068 2.647 0.7691
rotation 0 0 1 0
}
ROUTE Warh_Hip-TIMER.fraction_changed TO Warh_Arm1_R-ROT-INTERP.set_fraction
ROUTE Warh_Hip-TIMER.fraction_changed TO Warh_Arm2_R-ROT-INTERP.set_fraction
ROUTE Warh_Arm2_R-ROT-INTERP.value_changed TO Warh_Arm2_R.set_rotation
ROUTE Warh_Arm1_R-ROT-INTERP.value_changed TO Warh_Arm1_R.set_rotation
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Hip-POS-INTERP.set_fraction
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Hip-ROT-INTERP.set_fraction
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Leg2_L-ROT-INTERP.set_fraction
ROUTE Jo_Leg2_L-ROT-INTERP.value_changed TO Jo_Leg2_L.set_rotation
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Leg2_R-ROT-INTERP.set_fraction
ROUTE Jo_Leg2_R-ROT-INTERP.value_changed TO Jo_Leg2_R.set_rotation
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Chest-ROT-INTERP.set_fraction
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Arm1_L-ROT-INTERP.set_fraction
ROUTE Jo_Arm1_L-ROT-INTERP.value_changed TO Jo_Arm1_L.set_rotation
ROUTE Jo_Hip-TIMER.fraction_changed TO Jo_Arm1_R-ROT-INTERP.set_fraction
ROUTE Jo_Arm1_R-ROT-INTERP.value_changed TO Jo_Arm1_R.set_rotation
ROUTE Jo_Chest-ROT-INTERP.value_changed TO Jo_Chest.set_rotation
ROUTE Jo_Hip-POS-INTERP.value_changed TO Jo_Hip.set_translation
ROUTE Jo_Hip-ROT-INTERP.value_changed TO Jo_Hip.set_rotation
ROUTE Prop_DivingBoard-TIMER.fraction_changed TO Prop_DivingBoard-POS-INTERP.set_fraction
ROUTE Prop_DivingBoard-TIMER.fraction_changed TO Prop_DivingBoard-ROT-INTERP.set_fraction
ROUTE Prop_DivingBoard-POS-INTERP.value_changed TO Prop_DivingBoard.set_translation
ROUTE Prop_DivingBoard-ROT-INTERP.value_changed TO Prop_DivingBoard.set_rotation